UnityA while back I wrote a tutorial on getting LightWave objects into the Unity 3D game engine and setting up a simple environment to run around in. This tutorial was published in the November 2009 LightWave newsletter. Unfortunately the URL of that newsletter changes every month so I can't link to it, but I can link to the files.
This is the actual tutorial in PDF form:
http://www.newtek.com/lightwave/images/profiles/imagesfile/newsletter/0911/unity/unity_tutorial_01.pdfHere are some sample objects that were used in the tutorial. You may also recognize them from my demo reel.
http://www.newtek.com/lightwave/images/profiles/imagesfile/newsletter/0911/unity/lw_Unity.zipThis is a final playable version of the "game".
http://www.newtek.com/lightwave/images/profiles/imagesfile/newsletter/0911/unity/phils_simple_level.zipYou will need to have the Unity Web Player installed. You can get that here:
http://www.newtek.com/lightwave/images/profiles/imagesfile/newsletter/0911/unity/Unity_WebPlayer.zipTire treadAlso recently someone asked me to explain how I did the tread for my tires on the Audi R8 model I'm currently working on. So I wrote up a quick tutorial explaining how that was done in Photoshop and 3D-Coat, the exported to LightWave.
Here is the tutorialin PDF format:
http://dl.dropbox.com/u/3083393/tire_tread_tutorial.pdfAnd this is the tire tread photo I used for reference: